Nantucket! Take out your map and look at it. See what a real corner of the world it occupies; how it stands there, away off shore, more lonely than the Eddystone lighthouse.
As anticipated last week, starting with this post I’m going to present you the key features of Nantucket, and there is no better place than Nantucket itself to start this series of articles. Nantucket is not only one of the cities you can visit during your travels across the oceans, but it’s the place where the game starts, so the really first look at the game you will have.
You have survived the Pequod’s disaster and spent sleepless nights thinking about what happened that day, questioning the way fate and God operate, and in the end you’ve decided to stitch up that laceration from where it started. The Pequod is no more docked here, but her shadow is everywhere.
A Newspaper Boy is waving the newest issue of The Sailor’s Post in a corner, just outside the Tavern, where sailors are waiting for a new job drinking away the boredom. Your pockets are full of gold, everything you have saved, but that gold is not going to be there for long time. You will need a ship to chase Moby Dick, and the Shipwright is just there, not far away from the Merchant, where you can find everything you need to set sail.
Welcome back home, Captain.
Next week we are gonna enter the tavern, and I’ll present you crew members and their attributes. Stay tuned!