Saturday, September 19, 2015

What shall we do with the drunken sailor?

By Mex

Life is what happens to you while you’re busy making other plans.

Allen Saunders

Ahoy there!

Last week we started introducing the navigation phase, discussing about crew management and ship compartments, and I’ve explained to you how each spot on your ship has a direct gameplay effect while sailing, such as speed, field of view, morale, etc…

So, we have taken a look to choices related to “numbers”, but today I’m going to introduce you to the events system of Nantucket and we are going to see how every little choice can affect your game in a deep way. I have recently had a “round table” with Johannes Kristmann (The Curious Expedition) and  Martin Nerurkar (Nowhere Prophet) about this topic and I invite you all to take a look to the video if you want to have a more general introduction about the topic:

Every little choice you make during the game is recorded by our events system in order to give you an immersive experience in what was the life on a whaling ship in XIX century. Did you put an alcoholic carpenter to fix your hold and a barrel of rum disappeared? Did you put a maimed sailor on the crow’s nest and he fell off  during a storm? Are you alone on the ship with a cabin boy and he decided he wants to become just like you? Hundreds of events will push you to make choices, some trivial, others with terrible consequences.


The system is based on reading every gameplay aspect of the game and filtering the events database according to their prerequisites. In this way, we can always trigger an event related to something you have done or you are doing. An example of this is the situation in which you have run out of water and you see a storm close to your route. If you decide to sail in it, an event will allow you to collect the rain water to fill your barrels.


As you can see it is a system that allows you to approach problems in a smart way. Our goal is not to reward/punish your choices, but to enrich your experience and make you shape your story and the captain you want to be.

That’s it for today, have a nice week end and see you next week!


6 comments on “What shall we do with the drunken sailor?”

  1. anon says:

    So, how many events are there in the game?
    Can you add your own events aka mod them in?

    1. Hello there!
      The game will ship with more than a thousand unique events. There will be no modding options about events when the game will be released. However, modding is an aspect we’re evaluating but it will depends on the feedback we’ll receive once the game will be out.


      1. anon says:

        Cool, thank you for your answer.

  2. Philip Natta says:

    Any news as far as a release date goes?

    1. picaresque says:

      We are approaching fast our first beta build. In the next weeks we are going to work on a definitive release plan and we will share it with you as soon as possible.

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