Saturday, July 11, 2015

Shipwright (aka “Pimp my ship”)

By Mex

[quote author="Herman Melville"]

For my mind was made up to sail in no other than a Nantucket craft, because there was a fine, boisterous something about everything connected with that famous old island, which amazingly pleased me.


Ahoy there!

After few busy weeks, we are back to our routine, working on the game at full sails and speaking about Nantucket‘s features. Today I’m going to present the Shipwright.


Every city has a shipwright, a place in which you can do different things, according to the city size. In the biggest cities you will have all the options available:

  • Repair your ship: your ship is gonna wear during your travel, so you need to keep fixing it. There are two ways to do it: pay someone at the shipwright or use wood during the navigation.
  • Buy a new ship: you are going to start with a very small ship and you will understand soon that a bigger ship is fundamental to chase bigger preys. The game features 9 different types of ships, divided into three categories: small, medium, large. Bigger ships mean more whaleboats to hunt whales, more crew and more hold, allowing you to have longer hunt travels to maximize your earnings.
  • Upgrade your ship: every ship has different compartments to use during the navigation. During the game you can upgrade these compartments in order to improve the effect given by the compartment.

Repairing and buy ships don’t need much to say, so I’m going to detail more the upgrading system. As I wrote above, upgrades are linked to compartments, ship’s rooms in which you can place your crew during the navigation in order to get an effect. Some of them are basic, others need a specific skill to be unlocked. For example, every ship has a crow’s nest, in which you can put a sailor to stand the lookout. By improving the crow’s nest you increase the ship’s field of view, a useful way to spot area of interests or danger sooner. An example of optional compartment is instead the try works, that allow you to convert blubber into oil during the navigation, increasing your cargo value and decreasing the space occupied in your hold.

Upgrades are not related to a single ship, so you are not going to start back again every time you buy a new one. They are technological advancement you need to research and they follow you till the end of the game. Since they require time (and money), the order in which you are going to develop them shapes the way you play (and vice versa), especially combining them with strengths and weaknesses of your ship. Maybe you prefer fast ship to dodge pirates and decrease your time to reach a destination or maybe you prefer a solid ship with a spacious hold. Or maybe you want both, so you can buy a ship with a big hold and spend all your time researching upgrades to speed it up.

There is no right way to do it, just your own way.

See you next time.



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