Nantucket 1.1 – Release Notes

by picaresque

NANTUCKET 1.1 RELEASE NOTES:


Features:

  • Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
  • Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
  • Implemented Controller support
  • Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
  • Added “Take All” button in Post Combat interface

Changes:

COMBAT

  • Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
  • Changed hunt risk formula to increase chance to have a low risk hunt
  • Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
  • Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
  • Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
  • Decreased difficulty of combats in Main Quest 1

NAVIGATION

  • Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
  • Changed sleeping days of events in order to reduce events recurrence

HARBOR

  • Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
  • Decreased price of small ships (not the base one)

MISC

  • Changed crew lay to decrease lay pressure in the end game
  • Reduced effect of the traits greedy/generous (just for crew members)

Fixes:

COMBAT

  • Fixed rare block in combat during the tutorial
  • Fixed attack commands doing negative damage (= healing the target)
  • Fixed Butcher skill not giving bonus on extracted blubber
  • Fixed weak and strong traits adding bonus damage also to non-weak men
  • Fixed Stray Bullet random condition adding Bleeding only for one turn
  • Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
  • Fixed wrong XP bonus given in some cases

NAVIGATION

  • Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
  • Increased influence radius of non-main quests
  • Fixed wrong sea names in Whaling Area quests
  • Fixed pirates chasing ship for long distances
  • Fixed pirates waiting for the player exiting the harbor
  • Fixed wrong quest description when completing a whaling area quest
  • Fixed typos in events
  • Fixed typo in Main Quest 1 description
  • Fixed text in Main Quest 2 description
  • Fixed typo in post quest interface for main quest 7
  • Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
  • Fixed events in storm areas not checking who is at the helm to properly trigger
  • Minor gameplay fixes in events
  • Fixed typo in final credits subtitles
  • Fixed typo in Unstoppable combat ability description
  • Fixed event with merchant ship, in which you were losing money and barrels buying grog
  • Fixed trivial quests options not considering the captain “resuscitation” skill

HARBOR

  • Fixed captain xp bar showing wrong fill ratio
  • Fixed black market skills affecting also Merchant’s selling prices
  • Changed cannon compartment name to simply “cannon”
  • Fixed a few typos in newspaper headlines

MISC

  • Fixed yearly autosave not working
  • Fixed tooltips of Generous and Greedy traits
  • Fixed morale bonus for captain’s Xenophilous trait
  • Fixed a few typos in interfaces