Nantucket is in Beta
Nantucket has officially gone Beta last week. We are going to close the first round of beta testing, where we let our friends and families play the game in exchange of feedback and bug reports.
The feedback has been great so far, many testers played the game for long play sessions and came back to us with mails showing us what they liked and what they would improve.
The testers helped us discovering bugs, we found 100+ bugs and right now we are working on a patch which fixes (almost) all of them. We are also working on balancing the difficulty thanks to users’ feedback and data collected from their save files.
After the patch is up, we’ll start a second round of closed beta, with the aim of finding more bugs and check if the difficulty curve improved.
Now some quotes from the testers:
I had a blast playing this game and I was surprised at how easily I would get absorbed for hours when playing. Now I’ll start a second playthrough trying to be as wicked a captain as possible.
I found it difficult at the start, but after few hours it sucked me in
I just fired a man because he had typhus and syphilis … 10/10
Back to #Nantucket after a long travel … Enjoying the closed beta of this awesome game 😀 I owe you some #grog @PicaresqueStd ! pic.twitter.com/Z7wS7F35xW
— Ikeru (@Ikeru_3D) 19 luglio 2017
Many of you are asking us on social media about the release date, but unfortunately we haven’t set it yet. Right now Nantucket is feature-complete and we are focusing on bug fixing, difficulty balancing and overall polishing. We also hired Steven which will help us proof reading all the texts in the game.
Probably we will do other testing sessions and we will involve our most loyal followers, if you would like to get involved in testing Nantucket please follow us on Twitter and Facebook, and subscribe to our Newsletter to stay updated.
Please allow me to get involved with testing Nantucket. I have much beta testing experience and am very passionate about this game.