19
Aug
2017
Beta

Sea shanties in Nantucket

by picaresque

Ahoy Sailors,

We are glad to announce that we signed a partnership with The Roaring Trowmen to add the most popular 19th century sea shanties in Nantucket. The Roaring Trowmen are an English group based in Bristol who share with us a passion for nautical folk stories and popular music.

Every sailor who got on board from the 17th until the first half of the 20th century had to learn and sing shanties. Their rhythm served mainly to synchronise repetitive movements and fight the boredom of the long periods of inactivity on the ships. Since then, sea shanties represent a big cultural phenomenon which inspires thousands of enthusiasts across the world to meet each other and sing all together.

Here’s a little preview of what you will experience in the game.

Sea shanties in Nantucket will alternate with music and the crew, depending on its morale, will sing a joyful shanty or a sad one.

What song you would like to see in Nantucket? Please write your favourite ones in the comments below.

In the following weeks we are going to announce the official track-list of the sea shanties included in the game. To be sure to not lose any news about Nantucket please subscribe on our Newsletter and follow us on Facebook, Twitter and Youtube.

P.S.: Nantucket is still in Beta and we are constantly adding new players to have more feedback. If you would like to get involved write us a mail at beta@picaresquestudio.com

24
Jul
2017
Beta

Nantucket is in Beta

by DanieleBubb

Nantucket has officially gone Beta last week. We are going to close the first round of beta testing, where we let our friends and families play the game in exchange of feedback and bug reports.

The feedback has been great so far, many testers played the game for long play sessions and came back to us with mails showing us what they liked and what they would improve.

The testers helped us discovering bugs, we found 100+ bugs and right now we are working on a patch which fixes (almost) all of them. We are also working on balancing the difficulty thanks to users’ feedback and data collected from their save files.

After the patch is up, we’ll start a second round of closed beta, with the aim of finding more bugs and check if the difficulty curve improved.

Now some quotes from the testers:

I had a blast playing this game and I was surprised at how easily I would get absorbed for hours when playing. Now I’ll start a second playthrough trying to be as wicked a captain as possible.

Alejandro

I found it difficult at the start, but after few hours it sucked me in

Vincenzo

I just fired a man because he had typhus and syphilis … 10/10

Mario

Many of you are asking us on social media about the release date, but unfortunately we haven’t set it yet. Right now Nantucket is feature-complete and we are focusing on bug fixing, difficulty balancing and overall polishing. We also hired Steven which will help us proof reading all the texts in the game.

Probably we will do other testing sessions and we will involve our most loyal followers, if you would like to get involved in testing Nantucket please follow us on Twitter and Facebook, and subscribe to our Newsletter to stay updated.