The Picaresque Studio team would like to thank you all for the support during the past month.
Actually, you know what? A few words would be nice…oh wait! There’s someone who’d die to personally give you a speech:
We’re going to spend sometime with our families and friends but don’t worry, we’ll still be here to keep you up to date!
Grab Your Harpoon – Moby Dick is Back
We are proud to announce the name of the top-secret title in production since April 2014: ‘Nantucket.’
Set a few years after the story of Herman Melville’s Moby Dick, Nantucket promises to thrust players into the tortured life of Ishmael as he comes to grips with being the sole survivor of both the wreck of the Pequod and the wrath of Ahab. Players – as Ishmael – will scrape what they can from the ocean by exploring, discovering, and harvesting marine life in a 19th century fashion.
“Our goal with Nantucket is to create a compelling seafaring strategy game set in the golden age of American whaling” says Designer and Co-Founder Marco Mantoan, “and Moby Dick embodies the epic and savage elements of that time.”
The game will be available on PC in 2015.
I know not all that may be coming, but be it what it will, I’ll go to it laughing.
And with this, Picaresque Studio plunges into game development and madness!
Keep your eyes here for updates about our upcoming game, our personal lives, recipes, novel excerpts, historical anecdotes, development challenges and technical solutions, design and artistic issues, and much, much more.
Welcome to Picaresque Studio!