23
Jun
2015
News

Nantucket has been Greenlit!

by picaresque

Thank you! Grazie! Gracias! Merci! Obrigado! Спасибо! Danke!

YOU did it.

7 days, unbelievable! It was definitely faster than expected and this allow us to focus on delivering you the best game we can. Keep following us during the development since “more is coming”.

GreenLIT

22
Jun
2015
News

Nantucket LIVE @ Gamelab 2015

by picaresque

Picaresque Studio will be attending the Gamelab 2015 and we will be showing a pre-alpha version of Nantucket!

We invite everyone attending to visit our desk where we’ll be more than pleased to show you our last creation!

GamelabSocial

(click on the image to access the Gamelab Indie Hub web page)

15
Jun
2015
News

Nantucket is on Steam Greenlight!

by picaresque

We promised exciting news and here you have it!

Nantucket on Greenlight

(click on the image to access Steam Greenlight and vote)

22
Dec
2014
News

So this is Xmas!

by picaresque

Hi there!

The Picaresque Studio team would like to thank you all for the support during the past month.

Actually, you know what? A few words would be nice…oh wait! There’s someone who’d die to personally give you a speech:

Christmas

We’re going to spend sometime with our families and friends but don’t worry, we’ll still be here to keep you up to date!

Cheers!

11
Dec
2014
News

NANTUCKET – TEASER TRAILER

by picaresque

We are pleased to give you a first look at our upcoming game ‘Nantucket‘ in a new teaser trailer.

The teaser shows a portion of the Nantucket’s opening cinematic and it features the work of amazing people who are working with us on the game: Giorgio Palombi (art), Carlos Sanchéz de Medina (music) and Jeff Espinoza (voice).

Check it out and enjoy it!

Keep following us on Facebook and Twitter for more news about the project as well as our DevBlog for development updates.

18
Nov
2014
News

Picaresque Studio Announces ‘Nantucket’

by picaresque

Logo_Website

Grab Your Harpoon – Moby Dick is Back

We are proud to announce the name of the top-secret title in production since April 2014: ‘Nantucket.’

Set a few years after the story of Herman Melville’s Moby Dick, Nantucket promises to thrust players into the tortured life of Ishmael as he comes to grips with being the sole survivor of both the wreck of the Pequod and the wrath of Ahab. Players – as Ishmael – will scrape what they can from the ocean by exploring, discovering, and harvesting marine life in a 19th century fashion.

“Our goal with Nantucket is to create a compelling seafaring strategy game set in the golden age of American whaling” says Designer and Co-Founder Marco Mantoan, “and Moby Dick embodies the epic and savage elements of that time.”

The game will be available on PC in 2015.

Follow us on Facebook and Twitter for more news about the project as well as our DevBlog for development updates.

12
Nov
2014
News

Welcome to Picaresque Studio

by picaresque

1stPostDevBlogLogo

I know not all that may be coming, but be it what it will, I’ll go to it laughing.

Herman Melville

And with this, Picaresque Studio plunges into game development and madness!

Keep your eyes here for updates about our upcoming game, our personal lives, recipes, novel excerpts, historical anecdotes, development challenges and technical solutions, design and artistic issues, and much, much more.

Welcome to Picaresque Studio!

The Team