Mex

Saturday, December 5, 2015

A brief update on Nantucket development

By Mex

How did it get so late so soon?

Dr. Seuss

Ahoy there!

I hope to find you all well. The cold outside is trying hard to push me into the Holiday Spirit but, at the moment, it’s just pushing more spirits into my stomach.

ReleasePlanChange

Since the end of the year is coming, I would like to take some time to update you about Nantucket. As you can imagine, our original plan to publish the game in Q4 2015 is not going to happen. If you have followed us on our Steam page or just looked at our website recently, we have already updated it to Q2 2016. We still don’t have a final release date, because there are quite a lot of things that can affect it and we would like to give you a date “set in the stone”.
At the end of this phase we will take some time to discuss and prepare a release road map.

What’s happening?

We are reworking some mechanics and tweak things that don’t satisfy us at the moment. After showing the game around it was quite clear to us what was working good and what was “just working” and we decided to do something about it. Apart from changes to interfaces (some of them small, others quite big), the major changes are related to the combat system. I’ve already mentioned them in a past post and I promise to give you a more detailed update about it soon(ish).
Once this part will be completed, we will focus on adding more content and fixing bugs.

So, what is this post about?

We just wanted to tell you in time that you cannot gift your friends a copy of Nantucket for Christmas (but you can send gifts to us). Apart from this, I guess we just want to tell you: “Don’t worry, we are working hard to bring you a better game”.

Keep following us for more updates and have a nice week end!

Mex




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